Sunday, February 24, 2013

Double Entry # 2 -Garden of Times Game


I had a great deal of fun playing the gardens of time game. 



1. Identity. You are a time traveller on a mission to remove pieces of time that do not belong in that era.  

2. Interaction. There are multiple ways in which the game interacts  First there are the challenges by selecting a misplaced item - an action: such as a new item or the completion of the level occurs. As you complete scenes and challenges other characters in the game interact with you telling you the story line and giving you more tasks to complete. There is an even an opportunity for interaction between players such as the sending of gifts.

3. Production This builds on the interaction even more. "Players are the writers". In this game we can send our friends gifts to help the accomplish tasks and excel through levels. Another form that we take as the writers is how we complete the levels, at what skill and how fast we complete the levels all determine the next steps the game takes. The experience of the game could in fact be different for each player. 

4. Risk Taking. the only form of risk taking that I can think of in this game is really selecting the an item that you are not sure of the name of - other than that I am not sure if there are any opportunities for risk taking. 

5. Customization - The customization for this game would be the way in which you design your garden and the new "portals" or missions that opens for the player. 

6.  Agency- i noticed my self continuing to come back to the game to play and to continue to improve my scores and complete against the other players in the game. 

7.  Well-Order Problems. Since this game is basically the same throughout there is not much room for open space and problem solving - although the levels do increase in difficulty as you move through the game. 

8.  Challenge and Consolidation - In this game we ware completing tasks and we have to play the same level multiple times to receive enough stars to complete the level and to complete other tasks throughout the game. As we complete the level each time it becomes easier as there is a routine and an automaticity about the process. 

9.  “Just in Time” and “On Demand” - In this game as we complete certain tasks we are given short messages from another character about the next process or step that we need to complete. When we are playing the game there are options for the on demand clues when you are struggling to find an item such as the magnifying class and the goggles. 

10.  Situated meanings. - This game is perfect for situated meanings. You are provided with a word and you have to find the image associated with that word or that represents its meaning. 

11.  Pleasantly Frustrating. - This game was difficult to locate some of the items at time, but with patience and sometimes the use of tools I was able to complete the task, and with each repetition things became easier and more doable. 

12.  System Thinking. - I am not sure that this one applies lot to this game; however you do think if you can click on all of the correct items in a time sequence you receive more points. 

13.  Explore, Think Laterally, Rethink Goals. - This game requires you to move through the world and complete them to open new worlds, but there are also tasks that require you to go back and obtain additional stars to unlock other parts of the game. In addition there are not only the scenes in this game but the building of a gardern and in combination these two acts allow you to move through the levels. 

14.  Smart Tools and Distributed Knowledge. - The characters in this game help guide you through the necessary steps and the process one must take to successfully move through the game. 

15.  Cross-Functional Teams.- The only combination of players in this game is the giving of gifts to help you proceed through the game - "neighbours" can help you out by giving you power to complete the scenes - tools to aid you in the scenes and items needed to help you build your garden to a high enough standard to move onto the next level. 

16.  Performance Before Competence. In this game you can perform even if you do not know the items on the list - however it does not offer the opportunity for different levels such as easy, medium, and hard. This game does offer learners the opportunity to learn from their mistakes and try trial and error. 

1 comment:

  1. Good connections between Gardens of Time and prinicples of good games for learning!

    ReplyDelete