Friday, March 22, 2013

Journal Entry # 7

Quote:

Players engage in a transactional process, a process between readers, text, and context (Rosenblatt, 2004), to use their prior gaming knowledge and experience for meaning construction. For example, through the feedback from game-generated dialogues, players critically analyze textual information and bring their prior failure gaming experience to generate new strategies to overcome the challenges presented in the game. (Hsu H-Y., Wang S.-K., 2010)
Response to Quote:
I selected to use this quote because of the argument it gives. I currently teach in a school that has a very "experienced" teaching staff. Now while there are a great deal of younger teachers (Below the age of about 35) many of the teachers have a traditional teaching style. With that said, I would like to clarify that these teachers still use a traditional teaching style but they do make attempts to incorporate technology such as the use of computer (when able to reserve a lab) and the use of a projector. However when we consider these forms of technology - these even seem like "old" forms.

In many eyes games are bad, they have no educational value, and they turn your brain to "mush". I just found out that I will be teaching Game Design I this year - and I am very excited about the new course; however some on the administration and other teachers feel that this is a pointless class with no educational value. They think that students are going to walk into the class and play video games all day. It is important that I clearly explain the educational values of game use and game design in the educational setting to the staff at my school.

This quote clearly explains how game playing and game design is meeting the literacy needs of our students and the complex thought process students must go through in order to play these games. I think that it is important to teach these students these thought processes - because this is how you deal "with life after high school". It will help us to better prepare our students for the future experiences.

Article Citation: 
Hsu H.-Y.Wang S.-K. 
Using Gaming Literacies to Cultivate New Literacies 
(2010)  Simulation and Gaming,  41  (3) , pp. 400-417.

The resource that I have provided is a YouTube video about a National Game Competition that I have been looking into providing my students the opportunity to enter. This allows students to create games and compete with their designs and it is a National Project! Game Design is being recognized as a motivational factor and a contribution both to society and the educational environment. Check Out This Video - National STEM - Video Games for Learning 


1 comment:

  1. I'm so excited to hear that you will be teaching game design next year!

    It would be fun to have student who take Game Design and Learning next Spring do some collaboration or interact with your with your students!

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