Monday, April 29, 2013

Week 13 - Literature Review Bibliography

I have decided to write my literature review with the focus: 

How can classrooms be transformed to motivate students they way games do?


Here are the sources that I am planning to use: 


Bibliography


Barab, Shasha, et al. "Making learning fun: Quest Atlantis, a game without guns." Education Technology Research and Development 53.1 (2005): 86-107.

Board on Children, Youth and Familities (BOCYF). Engaging Schools: Fostering High School Students' Motivation to Learn. Washington, D.C.: The National Academies Press, 2003.

Chen, Milton. "If Technology Motivates Students, Let's Use It!" Edutopia. The George Lucas Educational Foundate, 16 September 2010.

Gamification. Perf. Gabe Zichermann. Tedx. n.d.

Kafai, Yasmin B., Kylie A. Peppler and Grame M. Chiu. "High Tech Programmers in Low-Income Communities: Creating a Computer Culture in a Community Technology Center." (n.d.): 1-19.

Lee, John K. and Jeffery Probert. "Civilization III and Whole-Class Play in High School Social Studies." The Journal of Socail Studies Research 34.1 (n.d.): 1-28.

Mayo, Joel C. Motivation Through Technology in the High School Classroom. Prezi Presentation . 26 April 2011.

Peppler, Kylie A. and Yasmin B. Kafai. "Collbaboration, Computation, and Creativity: Media Arts Pratices in Urban Youth Culture." UCLA Graduate School of Education and Information Studies (n.d.).

Reed, Daisy F. and Sheary D. Johnson. "Using Media and Models to Motivate High SChool Students." The Clearing House 65.4 (1992).

Spires, Hiller A., John K. Lee and James Lester. "The Tewenty-First Century Learner and Game-Based Learning." Meridian - Middle School Computer Technologies Journal 11.1 (2008): 1-4.

Teach Thought. "21 Simple Ideas To Improve Student Motivation." Teach Thought . 11 December 2012.

"Teacher's Tp 10 Ways to Motivate Your Students op Ten: T." Busy Teacher, 23 August 2011.

Terry, Shawn D. "Video Games Could Actually Motivate Students." CNBC, 1 October 2012.

Your Brain on Video Games. Perf. Baphne Bavelier. TED. n.d.

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